Pure triggers sub5

On this page you can find all DR triggers up to 4 move that start with a DR-breaking move. Every trigger is paired with its "R2 variation", for example R U R' is paired with R' U R'.

DRs are always on U/D with EO on F/B. The picture show the U face, the D face and a 3D view of the cube. Click on pics to enlarge.

Work in progress.

1 move

Not much to say here

R

2 moves

Setups to this are hard to see.

R L

3 moves

Classic

Classic triggers.

R U R R' U R
R U2 R
L U2 R

Advanced

These triggers are very short, but not easy to recognize. One trick to set them up is to try build the oriented square + line, hoping that the misoriented corners align well ("Radek's trick").

L U R L' U R

4 moves

HTR-like

These have many variations, try all of them to influence edges or reduce to double slice.

R U2 B2 R R' U2 B2 R

Edges only

Try also L' U2 D2 R to solve the same case and influence edges. The trigger R F2 B2 L is HTR-equivalent.

L U2 D2 R

Inserted E2 variations of 3 movers

R U D2 R R' U D2 R
L U D2 R L' U D2 R

For this last one, make sure corners are 4+4 and not 8+8.

R U2 D2 R

5 corners, group 1

R U F2 R R' U F2 R
R U' F2 R R' U' F2 R

5 corners, group 2

L U F2 R L' U F2 R
L U' F2 R L' U' F2 R

6 corners, group 1

R U D R
R U D' R
L U D R
L U D' R

6 corners, group 2

L R U R L' R U R
L R' U R L' R' U R

6 corners, group 3

R U R L