Pure triggers sub5
On this page you can find all DR triggers up to 4 move that start
with a DR-breaking move. Every trigger is paired with its "R2 variation",
for example R U R' is paired with R' U R'.
DRs are always on U/D with EO on F/B. The picture show the U face, the D face
and a 3D view of the cube. Click on pics to enlarge.
Work in progress.
1 move
Not much to say here
| R |
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2 moves
Setups to this are hard to see.
| R L |
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3 moves
Classic
Classic triggers.
| R U R |
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R' U R |
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| R U2 R |
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| L U2 R |
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Advanced
These triggers are very short, but not easy to recognize. One trick
to set them up is to try build the oriented square + line, hoping that the
misoriented corners align well ("Radek's trick").
| L U R |
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L' U R |
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4 moves
HTR-like
These have many variations, try all of them to influence edges
or reduce to double slice.
| R U2 B2 R |
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R' U2 B2 R |
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Edges only
Try also L' U2 D2 R to solve the same case and influence edges.
The trigger R F2 B2 L is HTR-equivalent.
| L U2 D2 R |
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Inserted E2 variations of 3 movers
| R U D2 R |
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R' U D2 R |
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| L U D2 R |
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L' U D2 R |
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For this last one, make sure corners are 4+4 and not 8+8.
| R U2 D2 R |
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5 corners, group 1
| R U F2 R |
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R' U F2 R |
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| R U' F2 R |
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R' U' F2 R |
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5 corners, group 2
| L U F2 R |
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L' U F2 R |
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| L U' F2 R |
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L' U' F2 R |
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6 corners, group 1
| R U D R |
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| R U D' R |
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| L U D R |
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| L U D' R |
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6 corners, group 2
| L R U R |
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L' R U R |
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| L R' U R |
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L' R' U R |
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6 corners, group 3
| R U R L |
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